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Exodus Attacks!

Reporter: Camadris the Scholar.

 We have all, I am sure, seen the strange clockwork miners working around the land this past week. We knew, of course, that they were the work of Exodus, the daemon machine - for who else can make such intricate clockwork, such complicated systems?
 What you may not know it this: Lord Dahak sent a brave mongbat scout into the dungeon of the evil Exodus, to discover the truth.
 The mongbat brought back a disturbing message - there was a complicated machine at work in there, an automated forge that was gathering ore and processing it into something - but into
what he couldn't tell.

 A group of brave adventurers set out to the Exodus Dungeon, to find out what this strange machine was. To their shock, they found it was, indeed, receiving a steady trickle of ore from the strange miners! Without warning, the Forge stated it required six hundred more ore A quick examination revieled that it had over 300, 000 ore gathered!
 Lord Dahak instantly blamed himself for not realising what the miners were doing. If he could have sent warriors to stop them, the forge would not have anywhere near that much ore. But, as the miners returned their ore to the machine, the adventurers became aware that it was now only being delivered in spurts - 10 ore here, 20 there. It seemed those miners they had killed had slowed the production.
 Rapidly, our intrepid heroes attacked the machine, but to no avail - an impenetrable energy barrier surrounded it!

 With little else to do, the adventurers decided to wait for the Forge to finish it's work. They reasoned that whatever had been created would, eventually, be slain - and the forge may be weaker when it had finished its work.
They watched in horror as the forge proclaimed a deadly message, then sank into the plinth, deactivated and destroyed:
 "+++Ore Collection Complete. Constructing Genocide+++"
 Rather than creating something in the room with them, it had built something in the Overland!

 Rapidly our heroes returned to Mistas, to plan their defence against this Genocide, whatever it was. But there they hit a problem - Genocide had already begun attacking the city! It was a huge daemon-machine, pulsating flesh and rippling muscle merged with pumping pistons and straining cables. The ferocious beast began dropping strange "Clockwork Replicators", bizarre machines that built strange clockwork knights. It seemed that every time the daemon-beat took damage, it was instantly healed!

 An inspirational bit of scouting discovered three strange Exodus Recharge Pylons. These weird things constantly recharged and repaired Genocide, and it was obvious they had to be destroyed. What was less obvious was the means by which this should happen. Swords and arrows only raised chips form the stones, or crackling bolts of energy from the energy fields...

 But before long, someone tried explosion potions! these seemed to work, and the party swiftly destroyed all three pylons...

 ...then proceeded, after a long and arduous battle, to defeat Genocide once and for all!

 Reports suggest that the brave warriors were each rewarded magical tickets that allowed them to gain proficiency in any skill!

 With Genocide dead, it seems impossible that Exodus will ignore us now. People of Mongbatica - we must prepare ourselves for the worst:
 We are at war with Exodus and Lord Blackthorn!

 


 

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This site was last updated 09/18/03