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| THE VIRTUE SYSTEM
There
is currently a philosophy within Ultima Online known
as the Virtues. The Shrines are named after them,
and players can read about the eight Virtues in
certain books that are available within the game.
But, beyond those small representations, the Virtues
have never played a significant role in the world of
Ultima Online. A system has been put into play which
will reward characters who actively pursue the
activities that represent each of the eight Virtues.
Listed
below are the details relevant to pursuing the
Virtues:
Paperdoll interface:
The paperdoll has a gump which displays the steps
achieved in each of the Virtues for their
characters. Any player are able to access the
display on any character’s paperdoll by pressing the
virtue button.
Double-clicking the virtue button presents the
player with a graphic display, indicating what steps
they have attained in the Virtues. There are eight
sections, one for each Virtue, in the form of an
engraved stone.
- For characters who
have not yet achieved the first step of a given
Virtue, the respective engraving is grey. The
engraved symbols for each of the Virtues are as
follows:
- As Characters progress
in a virtue, that virtue will change colour on
the gump, as illustrated in the picture above.
- Progressing any number
of steps in a Virtue will grant a character some
special abilities. Players are able to
access these abilities by clicking the related
Virtue symbol on their own Virtue gump. For
example, clicking on the symbol for “Sacrifice”
will activate the Virtuous ability for
Sacrifice.
- When a player moves
his cursor over a given Virtue symbol, a title
are displayed under the respective symbol,
indicating the step currently achieved for that
Virtue by that character.
- First step: Seeker
of [name of that Virtue]
- Second step:
Follower of [name of that Virtue]
- Third step:
Guardian of [name of that Virtue]
- A character that has
achieved all three steps in all eight Virtues
will earn the title “The Virtuous” on their
paperdoll.
Players who progress any
number of steps on the path of a given Virtue, but
do not continue to actively pursue it, may discover
that their Virtuous title reduces in steps over
time.
The Virtues
Compassion |
Honesty | Honour |
Humility |
Justice |
Sacrifice |
Spirituality |
Valour
COMPASSION AS DEFINED BY THE
VIRTUE SYSTEM
Compassion
is part of a philosophy within
Ultima Online known as the Virtues,
and is one of eight pursuits within
the Virtue system.
The Virtue
of Compassion has been described
thusly:
“Compassion is non-judgemental
empathy for one's fellow
creatures.”
Players are
able to pursue the Virtue of
Compassion by assisting non-player
escorts and prisoners.
Gaining
Compassion:
-
Characters are able to gain
points in Compassion in one of
two ways:
-
Successfully completing an
NPC escort quest.
-
Haven escorts are an
exception; characters
will not be able to gain
Compassion points from
Haven escorts.
-
Successfully completing a
NPC prisoner quest.
-
The amount of points
gained for completing a
prisoner quest are
more than those gained
for completing an escort
quest.
- Points
in Compassion may be earned up
to five times in a given day.
-
Characters that are [young] will
not be able to earn Compassion
points.
Virtuous
Title & Abilities: When a
character has achieved any number of
Compassion points, he is considered
to have achieved a certain step on
the path of Compassion.
- When a
player moves his cursor over the
Compassion symbol, a title are displayed, indicating the
step currently achieved in
Compassion for that character.
-
First step: Seeker of
Compassion
-
Second step: Follower of
Compassion
-
Third step: Knight of
Compassion
-
Players who progress any number
of steps on the path of
Compassion, but do not continue
to actively pursue it, may
discover that this Virtuous
title reduces in steps over
time.
-
Gaining steps in Compassion will
grant a character the ability to
improve the results when
resurrecting characters other
than himself.
-
Characters resurrected in
this manner will return to
life with a higher number of
Hits than which they would
normally resurrect.
-
First step: Resurrected
character returns to
life with 20% of their
maximum Hits.
-
Second step: Resurrected
character returns to
life with 40% of their
maximum Hits.
-
Third step: Resurrected
character returns to
life with 80% of their
maximum Hits.
-
This ability may be used as
often as the player wishes.
-
Note: you must have the
ability to resurrect through
the use of spells or Healing
skill in order to benefit
from the use of this Virtue.
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HONESTY AS
DEFINED BY THE
VIRTUE SYSTEM
Honesty is part
of a philosophy
within Ultima
Online known as
the Virtues, and
is one of eight
pursuits within
the Virtue
System
The Virtue of
Honesty has been
described
thusly:
"Honesty is
scrupulous
respect for
truth - the
willingness
never to deceive
oneself or
another."
Players
are able to pursue
the Virtue of
Honesty by
confessing to
their
sins at a
shrine.
Gaining Honesty:
-
Characters
are able to
gain points in
Honesty by
speaking a
mantra at a
shrine.
-
Speak the
mantra "Forgive
my sins, for I
have strayed
from the path
of Virtue".
-
You will lose
Fame for every
mongbat death
you have upon
your
conscience, but
you are
cleansed of
those kills.
-
Points in
Honesty may be
earned up to two
times in a given
day.
Virtuous Title &
Abilities: When
a character has
achieved any
number of
Honesty points,
he is considered
to have achieved
a certain step
on the path
of Honesty.
-
When a player
moves his cursor
over the Honesty
symbol, a title
are displayed,
indicating the
step currently
achieved in
Honesty for that
character.
-
First step:
Seeker of
Honesty
- Second step:
Follower of
Honesty
- Third step:
Knight of
Honesty
Players who
progress any
number of steps
on the path of
Honesty, but
do not continue
to actively
pursue it, may
discover that
this Virtuous
title
reduces in steps
over time.
Gaining steps
in Honesty will
make NPCs trust
that player
more.
-
Items bought
at shops are
offered at a
discount to more
honest
players..
-
First step:
20% discount.
-
Second step:
35% discount.
-
Third step:
50% discount.
-
This ability
is passive, and
is not limited
to a certain
number of
purchases.
Dishonest Acts:
There are
certain actions
that are
considered
dishonest.
Performing these
actions will
reduce the
amount of
Honesty a
character has
to some degree.
These activities
include:
-
Using the
Stealing skill.
-
Casting the
False Coin
spell.
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HONOUR AS DEFINED BY THE VIRTUE SYSTEM
Honour is part of a philosophy within Ultima Online known as the Virtues, and is one of eight pursuits within the Virtue System
The Virtue of Honour has been described as:
"The courage to defend and uphold the truth."
Pursuit of Honour are designed around system of duels, which allow characters to defend their honour when slighted, or challenge enemies to single combat..
Joining/Participating: When a character desires to duel another, he can initiate the duel in the following manner::
Duelling: Once you have targeted your prospective opponent, a gump will open asking you to confirm your challenge. When this is accepted, your character will say "I challenge thee!" The opponent then receives the challenge gump. If they turn the challenge down, they will lose a point of Honour. Once they have accepted, they will say "I accept thy challenge!", and the duel begins at once. While duelling, you and your opponent cannot be healed by others, even members of the same Guild, Faction, or Clan. Likewise, you cannot be hurt by other characters or monsters. The duellers are isolated from all outside influence.
Awards:
-
[Concept only] A special duelling board in Warrior's Guilds or Armouries/Smithies will display the top three duellists, based on their number of challenges, number of duels, and number of wins.
Gaining Honour: Every character that participates in these duels will gain some amount of Honour, although those that excel will gain a slightly higher amount.
Dishonourable Acts: There are certain actions that are considered dishonourable. Performing these actions, even if that character is not duelling, will reduce the amount of Honour a character has to some degree. These activities include:
Virtuous Title & Abilities: When a character has achieved enough Honour points, he is considered to have achieved a certain step on the path of Honour.
-
When a player moves his cursor over the Honour symbol, a title are displayed, indicating the step currently achieved in Honour for that character.
-
First step: Seeker of Honour
-
Second step: Follower of Honour
-
Third step: Knight of Honour
-
Players who progress any number of steps on the path of Honour, but do not continue to actively pursue it, may discover that this Virtuous title reduces in steps over time. -
Players who have achieved any level of Honour are granted the ability to cast a Cure Aura. This is cast by double-clicking the Honour gump and targeting yourself. The poison aura lasts until either the caster is dead, the caster uses another aura, or the caster cancels the aura by double-clicking the Honour gump and targeting themselves again. The effectiveness of the Aura depends on the path the caster has obtained.
First step: Cures first level poison 100%. 25% chance to cure second level poison.
Second step: Cures first and second level poison 100%. 25% chance to cure third level poison.
Third step: Cures first, second and third level poison 100%. 25% chance to cure fourth level poison.
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JUSTICE AS DEFINED BY THE VIRTUE SYSTEM
Justice is part of a philosophy within Ultima Online
known as the Virtues, and is one of eight pursuits within
the Virtue system.
The Virtue of Justice has been described thusly:
“Justice is the truth of what is right and wrong
in human action and the love of what is right.”
Players are able to pursue the Virtue of Justice by
killing murderers (red-hued player-characters).
Gaining Justice:
- Characters are able to gain a certain number of
points in the Justice Virtue by killing murderer
characters (red-hued player-characters).
- Safeguards are in place that will prevent
exploitaton of this system. Details on these
safeguards will not be disclosed.
Virtuous Title & Abilities: When a character has
achieved any number of Justice points, he is considered to
have achieved a certain step on the path of Justice.
- When a player moves his cursor over the Justice
symbol, a title are displayed, indicating the step
currently achieved in Justice for that character.
- First step: Seeker of Justice
- Second step: Follower of Justice
- Third step: Knight of Justice
- Players who progress any number of steps on the path
of Justice, but do not continue to actively pursue it,
may discover that this Virtuous title reduces in steps
over time.
- Gaining steps in Justice will grant a character the
ability to protect any number of characters which are
non-criminals/non-murderers.
- A character must have achieved at least the
first step in Justice in order to be able to offer
protection to another character.
- Players may activate their Justice Virtue ability by
double-clicking the Justice icon on the Virtue window,
then targeting an innocent character.
- A player may only offer their protection while
the target innocent character is within a
non-consensual Player-versus-player (PvP) ruleset
area (i.e. the Felucca facet). However, moving into
a consensual PvP ruleset area (i.e. the Trammel or
Ilshenar facets) will not break the protection
relationship.
- If the target character is already protected
or in a consensual PvP ruleset area, the Justice
player will receive a system message stating
"You cannot protect that innocent right now."
- The target of the protection offer will
not be disturbed in any way (they will not
receive any message or window).
- This condition will not count against
the player's 1 offer per 15-minute limit.
- If the Justice player is inside their 1
offer per 15-minute limit, they will receive
a message stating "You must wait a while
before offering your protection again."
- Players that are offered protection are given a
special request notice: "{Player-one} is offering
you protection. Do you accept the offer from this
pursuer of Justice?"
- The target innocent may decline protection
by selecting "no" on the request window. If the
target innocent declines protection from a
pursuer of Justice, then that Justice character
may not request to protect any innocent again
for at least 15 minutes.
- Although a character may protect any number of
innocents, an innocent may only have one protector
at any given time.
- At any time, a protected player may break the
protection relationship by selecting a context menu
option on their own character labeled "Cancel
Protective Relationship."
- Upon cancellation, both players that were in
the protective relationship will receive the
message, "The protective relationship between
{Player-one} and {Player-two} has been ended."
- The protective relationship are broken should
either character log out.
- The benefits of Justice-based protection are only in
effect while both characters are within the same
non-consensual PvP ruleset area.
- Whenever a protected character receives one a
"scroll of power" as a reward for killing a champion
of evil (the "boss monster" from a dynamic spawn
area), the protector will also have a chance to
receive an exact copy of that same scroll of power.
- Each step gained in Justice will
progressively grant the character a greater
chance to receive scrolls of power in this
manner.
- First step: 60% chance
- Second step: 80% chance
- Third step: 100% chance
- The protector must be on the same server as
the protected character in order to have the
possibility of receiving a scroll of power in
such a manner. For example, no benefits are in
effect while the protector is in the dungeon
server and the protected character is in the
Lost Lands.
- Protectors that receive scrolls of power in
this manner will receive a notification: "You
have been rewarded for your dedication to
Justice!"
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SACRIFICE AS DEFINED BY THE VIRTUE SYSTEM
Sacrifice is part of a philosophy within
Ultima Online known as the Virtues, and is
one of eight pursuits within the Virtue
system.
The Virtue of Sacrifice has been described
as:
“The courage to give of oneself in
the name of love.”
Pursuit of Sacrifice are designed to allow
players to interact with “monsters” in a
manner other than one of combat.
Sacrifice & Redemption: Characters
that attain a level of Reputation (Fame or
Karma) are able to use “sacrifice” their
Reputation in order to defeat certain
monsters.
- Upon encountering a related,
“redeemable” monster, players are able
to sacrifice their reputation to defeat
the monster in the following manner:
- Open up the Virtue gump.
- Double-click the Sacrifice
(teardrop) symbol
- Target the monster
- The following is a list of monsters
which may be redeemed with the sacrifice
of one’s Reputation:
- Lich
- Enslaved Gargoyle
- Gargoyle Enforcer
- (Regular) Demon
- Succubus
- Evil Mage
- You cannot target a redeemable
monster if:
- It has already taken more than
15% of its maximum hit points in
damage.
- You cannot see it (you must have
line-of-sight).
- You are invisible.
- You are dead.
- Attempts to sacrifice Reputation to
anything other than the redeemable
monsters will have no effect.
- Once a monster is redeemed, the
following will occur:
- The character’s Reputation (both
Fame and Karma) is set to “zero.”
- The monster disappears in a
cloud of particles
- The character will gain a
certain amount in Sacrifice,
depending on how much Reputation was
lost in the redemption—the greater
the Reputation loss, the more
Sacrifice is gained.
- A given character can sacrifice his
Reputation only once per 24 hour period.
Virtuous Title & Abilities: When a
character has achieved any number of
Sacrifice points, he is considered to have
achieved a certain step on the path of
Sacrifice.
- When a player moves his cursor over
the Sacrifice symbol, a title are
displayed, indicating the step currently
achieved in Sacrifice for that
character.
- First step: Seeker of Sacrifice
- Second step: Follower of
Sacrifice
- Third step: Guardian of
Sacrifice
- Players who progress any number of
steps on the path of Sacrifice, but do
not continue to actively pursue it, may
discover that this Virtuous title
reduces in steps over time.
- Gaining steps in Sacrifice will
grant a character the ability to
resurrect himself a number of times each
week, equal to the steps achieved in
Sacrifice. Players are able to access
this ability by clicking the Sacrifice
symbol on their own Virtue gump.
- First step: Self-resurrect one
time per week
- Second step: Self-resurrect two
times per week
- Third step: Self-resurrect three
times per week
- There are certain notable benefits &
caveats of self-resurrecting:
- Players are able to instantly
resurrect their characters which
have achieved any number of steps on
this path of Virtue.
- Self-resurrecting characters
will not suffer any stat or skill
loss normally associated with “insta-resurrection.”
However, effects such as
Murderer-based stat-loss,
Faction-based stat-loss, etc., will
still apply.
- Self-resurrected characters will
only have 1 Hit Point and 1 Mana
Point upon resurrection, just as if
he was resurrected by a healer,
friend, or shrine.
- Characters which self-resurrect
will instantly recover all the items
they had on their corpse, except for
any items which have been looted or
decayed.
- Self-resurrecting characters
will not be able to recover
items in this way if they move
across a server boundary into
another server region.
- Characters will not be able to
self-resurrect:
- …within a “multi-object” (a
house, boat, etc.).
- …within a faction stronghold
- …while flagged as a criminal
or aggressor
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SPIRITUALITY AS DEFINED BY
THE VIRTUE SYSTEM
Spirituality is part of a
philosophy within Ultima Online
known as the Virtues, and is one
of eight pursuits within the
Virtue system
The Virtue of Spirituality has
been described as:
"Spirituality is the concern
with one's inner being and how
one deals with Truth, Love, and
Courage."
Pursuit of Spirituality will
reward players with spiritual
stability.
Spirituality and the Cleansing
of the Dead: Any character that
slays a monster will be able to
demonstrate their pursuit of
Spirituality by laying the
monster to rest.
- Upon slaying a related monster, players are able
to sacrifice their reputation to defeat
the monster in the following manner:
- Open up the Virtue gump.
- Double-click the Sacrifice
(teardrop) symbol
- Target the monster
- The following is a list of monsters
which may be redeemed with the sacrifice
of one’s Reputation:
- Lich
- Enslaved Gargoyle
- Gargoyle Enforcer
- (Regular) Demon
- Succubus
- Evil Mage
-
You cannot lay a
monster to rest if:
-
You did not kill it.
-
You have looted it, carved it
up, or drained it with Spirit
Speak.
-
You are dead.
-
Attempts to lay irredeemable
monsters to rest will have no
effect.
-
Once a monster is laid to
rest, the following will occur:
-
The monster's trapped soul (or
in the case of daemons, the
souls of
those they have consumed) is
released, ascending into the
heavens.
-
The monster's corpse is
absorbed into the soil.
-
The character will gain a
point of Spirituality, if their
gains that
day are less than 2.
-
A given character can gain
Spirituality only twice per 24
hour period, but monsters can be
laid to rest any amount of times.
Virtuous Title & Abilities: When
a character has achieved any
number of
Spirituality points, he is
considered to have achieved a
certain step on the
path of Spirituality.
-
When a player moves his cursor
over the Spirituality symbol, a
title
will be displayed, indicating
the step currently achieved in
Spirituality
for that character.
-
First step: Seeker of
Spirituality
-
Second step: Follower of
Spirituality
-
Third step: Knight of
Spirituality
-
Players who progress any
number of steps on the path of
Spirituality, but do not
continue to actively pursue it,
may discover that
this Virtuous title reduces in
steps over time. -
Gaining steps in Spirituality
will grant a character the
ability to
improve the spiritual results
when resurrecting characters
other than himself.
-
Characters resurrected in this
manner will return to life with
a
greater amount of mana than
which they would normally
resurrect. -
First step: Resurrected
character returns to life with
20% of their
maximum Mana. -
Second step: Resurrected
character returns to life with
40% of their
maximum Mana. -
Third step: Resurrected
character returns to life with
80% of their
maximum Mana.
-
This ability may be used as
often as the player wishes.
-
Note: you must have the
ability to resurrect through the
use of
spells or Healing skill in order
to benefit from the use of this
Virtue.
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VALOUR IS NOT YET DEFINED
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