Guides: The Virtue System

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THE VIRTUE SYSTEM

There is currently a philosophy within Ultima Online known as the Virtues. The Shrines are named after them, and players can read about the eight Virtues in certain books that are available within the game. But, beyond those small representations, the Virtues have never played a significant role in the world of Ultima Online. A system has been put into play which will reward characters who actively pursue the activities that represent each of the eight Virtues.

Listed below are the details relevant to pursuing the Virtues:

Paperdoll interface: The paperdoll has a gump which displays the steps achieved in each of the Virtues for their characters. Any player are able to access the display on any character’s paperdoll by pressing the virtue button.

Double-clicking the virtue button presents the player with a graphic display, indicating what steps they have attained in the Virtues. There are eight sections, one for each Virtue, in the form of an engraved stone.

  • For characters who have not yet achieved the first step of a given Virtue, the respective engraving is grey. The engraved symbols for each of the Virtues are as follows:
  • As Characters progress in a virtue, that virtue will change colour on the gump, as illustrated in the picture above.
  • Progressing any number of steps in a Virtue will grant a character some special abilities. Players are able to access these abilities by clicking the related Virtue symbol on their own Virtue gump. For example, clicking on the symbol for “Sacrifice” will activate the Virtuous ability for Sacrifice.
  • When a player moves his cursor over a given Virtue symbol, a title are displayed under the respective symbol, indicating the step currently achieved for that Virtue by that character.
    • First step: Seeker of [name of that Virtue]
    • Second step: Follower of [name of that Virtue]
    • Third step: Guardian of [name of that Virtue]
  • A character that has achieved all three steps in all eight Virtues will earn the title “The Virtuous” on their paperdoll.
Players who progress any number of steps on the path of a given Virtue, but do not continue to actively pursue it, may discover that their Virtuous title reduces in steps over time.

The Virtues

Compassion | Honesty | Honour | Humility | Justice | Sacrifice | Spirituality | Valour




COMPASSION AS DEFINED BY THE VIRTUE SYSTEM

Compassion is part of a philosophy within Ultima Online known as the Virtues, and is one of eight pursuits within the Virtue system.

The Virtue of Compassion has been described thusly:

“Compassion is non-judgemental empathy for one's fellow creatures.”

Players are able to pursue the Virtue of Compassion by assisting non-player escorts and prisoners.

Gaining Compassion:

  • Characters are able to gain points in Compassion in one of two ways:
    • Successfully completing an NPC escort quest.
      • Haven escorts are an exception; characters will not be able to gain Compassion points from Haven escorts.
    • Successfully completing a NPC prisoner quest.
      • The amount of points gained for completing a prisoner quest are more than those gained for completing an escort quest.
  • Points in Compassion may be earned up to five times in a given day.
  • Characters that are [young] will not be able to earn Compassion points.

Virtuous Title & Abilities: When a character has achieved any number of Compassion points, he is considered to have achieved a certain step on the path of Compassion.

  • When a player moves his cursor over the Compassion symbol, a title are displayed, indicating the step currently achieved in Compassion for that character.
    • First step: Seeker of Compassion
    • Second step: Follower of Compassion
    • Third step: Knight of Compassion
  • Players who progress any number of steps on the path of Compassion, but do not continue to actively pursue it, may discover that this Virtuous title reduces in steps over time.
  • Gaining steps in Compassion will grant a character the ability to improve the results when resurrecting characters other than himself.
    • Characters resurrected in this manner will return to life with a higher number of Hits than which they would normally resurrect.
      • First step: Resurrected character returns to life with 20% of their maximum Hits.
      • Second step: Resurrected character returns to life with 40% of their maximum Hits.
      • Third step: Resurrected character returns to life with 80% of their maximum Hits.
    • This ability may be used as often as the player wishes.
    • Note: you must have the ability to resurrect through the use of spells or Healing skill in order to benefit from the use of this Virtue.


 
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HONESTY AS DEFINED BY THE VIRTUE SYSTEM


Honesty is part of a philosophy within Ultima Online known as the Virtues, and is one of eight pursuits within the Virtue System

The Virtue of Honesty has been described thusly:

"Honesty is scrupulous respect for truth - the willingness never to deceive oneself or another."

Players are able to pursue the Virtue of Honesty by confessing to their sins at a shrine.

Gaining Honesty:

  • Characters are able to gain points in Honesty by speaking a mantra at a shrine.
    • Speak the mantra "Forgive my sins, for I have strayed from the path of Virtue".
    • You will lose Fame for every mongbat death you have upon your conscience, but you are cleansed of those kills.
    • Points in Honesty may be earned up to two times in a given day.

Virtuous Title & Abilities: When a character has achieved any number of Honesty points, he is considered to have achieved a certain step on the path of Honesty.

  • When a player moves his cursor over the Honesty symbol, a title are displayed, indicating the step currently achieved in Honesty for that character.
    • First step: Seeker of Honesty
    • Second step: Follower of Honesty
    • Third step: Knight of Honesty
  • Players who progress any number of steps on the path of Honesty, but do not continue to actively pursue it, may discover that this Virtuous title reduces in steps over time.
  • Gaining steps in Honesty will make NPCs trust that player more.
    • Items bought at shops are offered at a discount to more honest players..
      • First step: 20% discount.
      • Second step: 35% discount.
      • Third step: 50% discount.
    • This ability is passive, and is not limited to a certain number of purchases.

Dishonest Acts: There are certain actions that are considered dishonest. Performing these actions will reduce the amount of Honesty a character has to some degree. These activities include:

  • Using the Stealing skill.
  • Casting the False Coin spell.


     
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HONOUR AS DEFINED BY THE VIRTUE SYSTEM

Honour is part of a philosophy within Ultima Online known as the Virtues, and is one of eight pursuits within the Virtue System

The Virtue of Honour has been described as:

"The courage to defend and uphold the truth."

Pursuit of Honour are designed around system of duels, which allow characters to defend their honour when slighted, or challenge enemies to single combat..

Joining/Participating: When a character desires to duel another, he can initiate the duel in the following manner::

  • Open up the Virtue gump.

  • Double-click the Honour (goblet) symbol

  • Target the prospective opponent.

Duelling: Once you have targeted your prospective opponent, a gump will open asking you to confirm your challenge. When this is accepted, your character will say "I challenge thee!" The opponent then receives the challenge gump. If they turn the challenge down, they will lose a point of Honour. Once they have accepted, they will say "I accept thy challenge!", and the duel begins at once. While duelling, you and your opponent cannot be healed by others, even members of the same Guild, Faction, or Clan. Likewise, you cannot be hurt by other characters or monsters. The duellers are isolated from all outside influence.

Awards:

  • [Concept only] A special duelling board in Warrior's Guilds or Armouries/Smithies will display the top three duellists, based on their number of challenges, number of duels, and number of wins.

Gaining Honour: Every character that participates in these duels will gain some amount of Honour, although those that excel will gain a slightly higher amount.

  • Winner: two points of Honour.

  • Loser: one point of Honour.

Dishonourable Acts: There are certain actions that are considered dishonourable. Performing these actions, even if that character is not duelling, will reduce the amount of Honour a character has to some degree. These activities include:

  • Stealing from an innocent (character or pet)

  • Refusing a duel.

  • Using poison in any way (even against monsters). This includes:

    • Applying poison to food

    • Applying poison to a weapon

    • Using a poisoned weapon

    • Casting poison

Virtuous Title & Abilities: When a character has achieved enough Honour points, he is considered to have achieved a certain step on the path of Honour.

  • When a player moves his cursor over the Honour symbol, a title are displayed, indicating the step currently achieved in Honour for that character.

    • First step: Seeker of Honour

    • Second step: Follower of Honour

    • Third step: Knight of Honour

  • Players who progress any number of steps on the path of Honour, but do not continue to actively pursue it, may discover that this Virtuous title reduces in steps over time.

  • Players who have achieved any level of Honour are granted the ability to cast a Cure Aura. This is cast by double-clicking the Honour gump and targeting yourself. The poison aura lasts until either the caster is dead, the caster uses another aura, or the caster cancels the aura by double-clicking the Honour gump and targeting themselves again. The effectiveness of the Aura depends on the path the caster has obtained.

    • First step: Cures first level poison 100%. 25% chance to cure second level poison.

    • Second step: Cures first and second level poison 100%. 25% chance to cure third level poison.

    • Third step: Cures first, second and third level poison 100%. 25% chance to cure fourth level poison.
       

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HUMILITY IS NOT YET DEFINED

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JUSTICE AS DEFINED BY THE VIRTUE SYSTEM

Justice is part of a philosophy within Ultima Online known as the Virtues, and is one of eight pursuits within the Virtue system.

The Virtue of Justice has been described thusly:

“Justice is the truth of what is right and wrong in human action and the love of what is right.”

Players are able to pursue the Virtue of Justice by killing murderers (red-hued player-characters).

Gaining Justice:

  • Characters are able to gain a certain number of points in the Justice Virtue by killing murderer characters (red-hued player-characters).
    • Safeguards are in place that will prevent exploitaton of this system. Details on these safeguards will not be disclosed.

Virtuous Title & Abilities: When a character has achieved any number of Justice points, he is considered to have achieved a certain step on the path of Justice.

  • When a player moves his cursor over the Justice symbol, a title are displayed, indicating the step currently achieved in Justice for that character.
    • First step: Seeker of Justice
    • Second step: Follower of Justice
    • Third step: Knight of Justice
  • Players who progress any number of steps on the path of Justice, but do not continue to actively pursue it, may discover that this Virtuous title reduces in steps over time.
  • Gaining steps in Justice will grant a character the ability to protect any number of characters which are non-criminals/non-murderers.
    • A character must have achieved at least the first step in Justice in order to be able to offer protection to another character.
  • Players may activate their Justice Virtue ability by double-clicking the Justice icon on the Virtue window, then targeting an innocent character.
    • A player may only offer their protection while the target innocent character is within a non-consensual Player-versus-player (PvP) ruleset area (i.e. the Felucca facet). However, moving into a consensual PvP ruleset area (i.e. the Trammel or Ilshenar facets) will not break the protection relationship.
      • If the target character is already protected or in a consensual PvP ruleset area, the Justice player will receive a system message stating "You cannot protect that innocent right now."
        • The target of the protection offer will not be disturbed in any way (they will not receive any message or window).
        • This condition will not count against the player's 1 offer per 15-minute limit.
        • If the Justice player is inside their 1 offer per 15-minute limit, they will receive a message stating "You must wait a while before offering your protection again."
    • Players that are offered protection are given a special request notice: "{Player-one} is offering you protection. Do you accept the offer from this pursuer of Justice?"
      • The target innocent may decline protection by selecting "no" on the request window. If the target innocent declines protection from a pursuer of Justice, then that Justice character may not request to protect any innocent again for at least 15 minutes.
    • Although a character may protect any number of innocents, an innocent may only have one protector at any given time.
    • At any time, a protected player may break the protection relationship by selecting a context menu option on their own character labeled "Cancel Protective Relationship."
      • Upon cancellation, both players that were in the protective relationship will receive the message, "The protective relationship between {Player-one} and {Player-two} has been ended."
    • The protective relationship are broken should either character log out.
  • The benefits of Justice-based protection are only in effect while both characters are within the same non-consensual PvP ruleset area.
    • Whenever a protected character receives one a "scroll of power" as a reward for killing a champion of evil (the "boss monster" from a dynamic spawn area), the protector will also have a chance to receive an exact copy of that same scroll of power.
      • Each step gained in Justice will progressively grant the character a greater chance to receive scrolls of power in this manner.
        • First step: 60% chance
        • Second step: 80% chance
        • Third step: 100% chance
      • The protector must be on the same server as the protected character in order to have the possibility of receiving a scroll of power in such a manner. For example, no benefits are in effect while the protector is in the dungeon server and the protected character is in the Lost Lands.
      • Protectors that receive scrolls of power in this manner will receive a notification: "You have been rewarded for your dedication to Justice!"
 

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SACRIFICE AS DEFINED BY THE VIRTUE SYSTEM

Sacrifice is part of a philosophy within Ultima Online known as the Virtues, and is one of eight pursuits within the Virtue system.

The Virtue of Sacrifice has been described as:

“The courage to give of oneself in the name of love.”
Pursuit of Sacrifice are designed to allow players to interact with “monsters” in a manner other than one of combat.

Sacrifice & Redemption: Characters that attain a level of Reputation (Fame or Karma) are able to use “sacrifice” their Reputation in order to defeat certain monsters.
  • Upon encountering a related, “redeemable” monster, players are able to sacrifice their reputation to defeat the monster in the following manner:
    • Open up the Virtue gump.
    • Double-click the Sacrifice (teardrop) symbol
    • Target the monster
  • The following is a list of monsters which may be redeemed with the sacrifice of one’s Reputation:
    • Lich
    • Enslaved Gargoyle
    • Gargoyle Enforcer
    • (Regular) Demon
    • Succubus
    • Evil Mage
  • You cannot target a redeemable monster if:
    • It has already taken more than 15% of its maximum hit points in damage.
    • You cannot see it (you must have line-of-sight).
    • You are invisible.
    • You are dead.
  • Attempts to sacrifice Reputation to anything other than the redeemable monsters will have no effect.
  • Once a monster is redeemed, the following will occur:
    • The character’s Reputation (both Fame and Karma) is set to “zero.”
    • The monster disappears in a cloud of particles
    • The character will gain a certain amount in Sacrifice, depending on how much Reputation was lost in the redemption—the greater the Reputation loss, the more Sacrifice is gained.
  • A given character can sacrifice his Reputation only once per 24 hour period.
Virtuous Title & Abilities: When a character has achieved any number of Sacrifice points, he is considered to have achieved a certain step on the path of Sacrifice.
  • When a player moves his cursor over the Sacrifice symbol, a title are displayed, indicating the step currently achieved in Sacrifice for that character.
    • First step: Seeker of Sacrifice
    • Second step: Follower of Sacrifice
    • Third step: Guardian of Sacrifice
  • Players who progress any number of steps on the path of Sacrifice, but do not continue to actively pursue it, may discover that this Virtuous title reduces in steps over time.
  • Gaining steps in Sacrifice will grant a character the ability to resurrect himself a number of times each week, equal to the steps achieved in Sacrifice. Players are able to access this ability by clicking the Sacrifice symbol on their own Virtue gump.
    • First step: Self-resurrect one time per week
    • Second step: Self-resurrect two times per week
    • Third step: Self-resurrect three times per week
  • There are certain notable benefits & caveats of self-resurrecting:
    • Players are able to instantly resurrect their characters which have achieved any number of steps on this path of Virtue.
    • Self-resurrecting characters will not suffer any stat or skill loss normally associated with “insta-resurrection.” However, effects such as Murderer-based stat-loss, Faction-based stat-loss, etc., will still apply.
    • Self-resurrected characters will only have 1 Hit Point and 1 Mana Point upon resurrection, just as if he was resurrected by a healer, friend, or shrine.
    • Characters which self-resurrect will instantly recover all the items they had on their corpse, except for any items which have been looted or decayed.
      • Self-resurrecting characters will not be able to recover items in this way if they move across a server boundary into another server region.
  • Characters will not be able to self-resurrect:
    • …within a “multi-object” (a house, boat, etc.).
    • …within a faction stronghold
    • …while flagged as a criminal or aggressor

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SPIRITUALITY AS DEFINED BY THE VIRTUE SYSTEM

Spirituality is part of a philosophy within Ultima Online known as the Virtues, and is one of eight pursuits within the Virtue system

The Virtue of Spirituality has been described as:

"Spirituality is the concern with one's inner being and how one deals with Truth, Love, and Courage."

Pursuit of Spirituality will reward players with spiritual stability.
 

Spirituality and the Cleansing of the Dead: Any character that slays a monster will be able to demonstrate their pursuit of Spirituality by laying the monster to rest.

  • Upon slaying a related monster, players are able to sacrifice their reputation to defeat the monster in the following manner:
    • Open up the Virtue gump.
    • Double-click the Sacrifice (teardrop) symbol
    • Target the monster
  • The following is a list of monsters which may be redeemed with the sacrifice of one’s Reputation:
    • Lich
    • Enslaved Gargoyle
    • Gargoyle Enforcer
    • (Regular) Demon
    • Succubus
    • Evil Mage
  • You cannot lay a monster to rest if:

    • You did not kill it.

    • You have looted it, carved it up, or drained it with Spirit Speak.

    • You are dead.

    • Attempts to lay irredeemable monsters to rest will have no effect.

  • Once a monster is laid to rest, the following will occur:

    • The monster's trapped soul (or in the case of daemons, the souls of those they have consumed) is released, ascending into the heavens.

    • The monster's corpse is absorbed into the soil.

    • The character will gain a point of Spirituality, if their gains that day are less than 2.

  •  A given character can gain Spirituality only twice per 24 hour period, but monsters can be laid to rest any amount of times.


Virtuous Title & Abilities: When a character has achieved any number of Spirituality points, he is considered to have achieved a certain step on the path of Spirituality.

  • When a player moves his cursor over the Spirituality symbol, a title will be displayed, indicating the step currently achieved in Spirituality for that character.

    • First step: Seeker of Spirituality

    • Second step: Follower of Spirituality

    • Third step: Knight of Spirituality

  • Players who progress any number of steps on the path of Spirituality, but do not continue to actively pursue it, may discover that this Virtuous title reduces in steps over time.

  • Gaining steps in Spirituality will grant a character the ability to improve the spiritual results when resurrecting characters other than himself.
  • Characters resurrected in this manner will return to life with a greater amount of mana than which they would normally resurrect.

    • First step: Resurrected character returns to life with 20% of their maximum Mana.

    • Second step: Resurrected character returns to life with 40% of their maximum Mana.

    • Third step: Resurrected character returns to life with 80% of their maximum Mana.

  • This ability may be used as often as the player wishes.

  • Note: you must have the ability to resurrect through the use of spells or Healing skill in order to benefit from the use of this Virtue.

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VALOUR IS NOT YET DEFINED

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